Archive for the Videogame Media Category

Weaponlord

Posted in Videogame Media with tags on December 3, 2011 by michaelchernoff

I saw a cartridge of this but did not purchase it. But reading info about this game makes me appreciate it as fascinating art. The first true 2D sword fighting game. But even more interesting is the primitive website a producer and staff creator of the game made about Weapon Lord. He’s like the Ed Boon of the sword combat genre.

http://weaponlord.crunchtimegames.com/

 

Posted in Found Items, Videogame Media with tags , , , , , , , , , , , , , on November 11, 2011 by michaelchernoff

So here is a cartridge of Metroid I bought last Sunday from Jay Street Videogames in Crossgates. Granted this not the nicest condition the game could be housed in. It’s scratched, dirty, plays like a typical copy of metroid, and sold for an average price of 15 bucks. Now I am not a fan of metroid…it’s good but it’s never really captivated me as a player. I feel pretty much the same about the franchise as a whole too. Yet there was something that caught my attention beyond the cartridge picture and title.

This signature that is marked on the cartridge case. I’ve seen a lot of games labeled by owners in black marker and I have never seen a name like this. Is it a nick name, actual name, a cryptic reminder or message? I can’t even properly make out the lettering completely. Is it…

Batt Angles

Balt Aylis

Batt Aylis

Balt Ayles

Batt Ayles

or

Batt uglis

Balt uylis?

This is the first time a name on a game captivated me. Normally I think a lot of buyers find names on games unattractive and decrease value. The store clerk asked me if I wanted a copy a metroid without graffiti. He didn’t seem to get that the name was why I was deliberating it’s purchase. He might not ever get it. But maybe there is something more here…I felt when I bought the game there was a story here with the game. Who wrote this and what does it mean? The game could even be the possible memorabilia of someone notorious, famous, or unnoticed. They cared enough about the game to label it and then it still ends up a used game store. In a used game stores there is no personality attached to the items…no memories for the buyer with the specific game. But labeling it gives a source ID like where’s george for dollar bills. I’m going to start looking at names on games with a different type of value now. I may buy more titles with a name attached to them because that singular copy makes it unique from every other physical copy in existence. I want to know where this once belonged.

If a reader out there recognizes this name or signature or copy of metroid write back here…

Insane Video Game Reasoning

Posted in Videogame Media with tags , , , , , , , , on May 18, 2011 by michaelchernoff

A lot of my video artwork has been centered around the medium of videogames and as such I’ve looked around youtube for other alternative game experiences. I run my video game content from actual video game hardware like consoles, cartridges, and controllers. I have my games due to years of collecting and saving vinatge items but if you don’t have unique game devices peope tend to opt out for emulators. Personally I don’t use them and don’t have time for them or even the lack of games for it. But along with playing hard to find titles nerds have also started rewriting rom codes to alter the mechanics of 16-bit games. The most popular game I find altered is still Super Mario World probably due to its classic learning curve and landscape.

In turn a new genre of gaming or art? However you want to define has sprouted and its been titled Insane Mario the link is below.

Now I see what I am doing with games and what these cyber creators are doing as two different things. I am keeping games intact and not trying to alter their speed, compostion, or boundaries with code, instead I am remixing the look and feel of games with real time processing and then objective editing to weave a narrative in order to convey my analysis of interactive games. What the insane nerds are doing is trying to recreate the games structure in order to continue a video game experience or it could even be a deeper study of the functions of video objects in the games.

Personally I think there is no study in any of this by the hackers changing the roms. This trend seems to have more to do with insecurities about gaming skill. Due to online gaming it can never be disputed who is better than who at a game thanks to statistics and achievements. Casual and hardcore gamers used to be two separate pools of gamers where it was hard to measure actual gaming difference unless you just wanted to hear about hardcore gamers in forums. There used to be just an air of mystery about if hardcore gamers were actually skilled and now its not certain. In fact I knew many people in public school who could be identified as hardcore due how much time they spent playing but in terms of ability they weren’t always good at the games they undertook. Sometimes I was better than them I played less hours of games than they did.

To be more exact this idea of a hardcore gamer is similar to 4chan’s newfag/oldfag titles in which knowledge is what seperates online personas and one info is shared there is less and less of a clear elite of digital commentators. Ok that was a weird analogy but I hope it made sense. Anyway Mario is a series started by Shigeru Miyamoto and Mario World was released nearly 2 decades ago, a game beaten many times over by many players. Just like any experience in life it has a start and an end and once played the game either be replayed or not it’s irrelevant. But reforming these roms to create new game expereinces seems childish and meek to me.

Firstly these home brewed Mario scenarios are not fun…they don’t look fun…and don’t seem fun, maybe this is what hardcore means, un-enjoyable. Forget about casual gaming because almost no gamer would want to undertake these scenarios because they are so frustrating and if Mario were ever meant to be as hard as these new authors make there would have been a commercial release of impossible mario. A game with such high difficulty like this doesn’t even warrant continues because all these idiots with their emulators just do save states so they don’t have to re walk the stage instead they reappear due to a command encryption. At the end the stage will be completed and then what are viewers supposed to think…these guy has great coding skills or he is a good gamer…what the fuck does this mean?

I liked seeing 8 min cleared Marion right there fun and no cheating.

So what is the point of this? I think it has to do with a desire for new challenge from games but not in the Little Big Planet sense. These are players who can’t get over themselves, they see they are really good at Mario but then go online and see other people just as good as them and it’s not good enough. They have to make something that has no meaning or playable value and show everyone how good they are at game mod that not even nintendo cared enough to do. A game is over when it’s completed and the experience can’t be furthered upon except for a replay. Get over it and play something else or do another activity. Seeing these mods is like if society took fan fiction and published literature. Maybe readers wouldn’t be satisfied enough by On The Road and just decided to stick their own sentences and pages in and expand upon the writing because it was lacking and we wanted more, and then the whole point of the writing would change forever. We’ll call the Jamie Lauren edition of On The Road and Super MarioKevin World. Just like how you change Mario and it has no conclusion or story structure…just obstacles, it becomes a game of mouse in a maze instead of climbing a mountain of achievement.

These is just a personal outlook on another work method of reinventing games, but emulators have not warped understanding of games only the extreme power of difficulty it has and how pointless that difficulty without real boundaries and limitations.

What’s really Left for 3D Fighters?

Posted in Videogame Media with tags , , , , , , , , on March 3, 2011 by michaelchernoff

Just now Victor Franco told me about the new sequel to Tekken Tag a game that was released in the gap between Tekken 3 and 4 and I watched the trailer too. Of course it looks fun and flashy and that’s what I really see this as…fun and uninspiring. Tag was a fun instalment but it was non-canon and just a fanboy money maker. After a decade a sequel is being made and along with other games like Street Fighter X Tekken, and Mortal Kombat vs DC it seems like fighting games are trying to stay alive desperately. Out of all the genres I’ve seen in gaming it seems like many PS1 and Dreamcast titles that seperated from 2D fighting standards have stalled.

There is no where left for them to. The fundamental health gauge, and combos system, and super meters have just created an endless recycling of fighters that they are nearly like constant installments of Madden, FIFA, and MLB Pro. All that changes are bigger rosters and better video graphics and sound. Tekken 4 didn’t have those and the title flopped with Tekken fans.

The entire system behind these games is archaic and nearly relatively the same since the 1990’s. Why do all the characters have equal health guages and unlimited stamina? Gamers are given an equal playing field in which their mental reactions are key to winning but then character choice really has more to do with aestheics and combos than tactical desires. If game sprites had differing health meters, stamina amounts, speed, power, defense, blocking, all in variation depending on the sprite then players would have to make deeper deicisions about their choices. Do you want a character that had more health but less offensive damage, or more speed but weaker blocking. Soul Calibar to its credit has done this to a degree but even their standards have gone stale.

Now I’m not a UFC guy but I have played the games based on the spectacle and I don’t find them fun or exciting. But there is no health meter and stamina and accuracy is what matters in the game. Becasue the game has more physical restrictions it is more challenging and intense. Instead most fighters have to use the same bravado of speed and color that has more to do with Sonic the Hedgehog than actual combat.

On Extra Credits thay discussed games beside WOW diving into the MMORPG’s. Meaning sports, figthers, and shooters should be the focus instead of creating virtual lives. Players are going online and challenging each other but their actual stats are pretty much the same. People have speaciliteis and weaknesses and that should be apparent in combat games. Instead game characters are like cartoons, they never get tired, always get up fast, and have unlimited energy. Maybe Fight Night and DBZ games should be getting more coverage at EVOlution.

Funny Video Gaming

Posted in Video, Videogame Media, website with tags , , , , , , , on December 20, 2010 by michaelchernoff

Lately I’ve been exploring video game consoles being processed through video and sound equipment on my SNES and Dreamcast. For example…

The inspiration and ideas for this type of work came from a Alfred grad Allen Riley and he has worked with me on a few studio sessions. Before the work now he also showed me a funny clip from the game Desert Bus. Desert Bus being a real-time simulator of a bus driving across the desert from Arizona to Las Vegas Nevada. Meaning this is a 6-8 hour driving game and you have the option to also drive back to Las Vegas with a steering wheel that always veers left making players have to pay attention to the road at all times. It was unreleased for distribution on the Sega CD.

Another game my friend Tyler and I found was Hateris…a JavaScript incarnation of tetris with primarily only s-blocks. There is so little variety in the blocks that are given that its harder to make lines rather than actually keep a game going for longer than two minutes. I received no score no lines…the max score has been recorded at 13 lines cleared. Check out the site

HATETRIS

Lastly there is another game Tyler introduced me to called Qwop in which you must use 4 keys to manipulate a runners legs and thighs in order to run 100 meters. I spent ten minutes playing this genius game and only made it to 7.1 meters out of 100.

The website for the game is here…http://www.foddy.net/Athletics.html

There’s not much else to say about these flash games except I don’t usually keep up or even play flash games because I’m not a fan of using keyboards for gameplay so PC gaming is not my universe. But these gems are worth noting in my media memory and I may explore trying to send Hatris to the video equipment and see what patterns can be obtained. I think a lot of what goes on in my work and interest now is seeing what immersion really is. Everyone is so caught up in 3D glasses and screens for immersion but its more like a textured puppet show than taking me into a new world inside light configuration. Seeing and controlling image color, line, shape, texture, sound, and movement has more potential for an immersive medium than seeing an i-Max feature. Even video games have grown from kids watching their peers verse each other in living rooms to youtube, gaming tournaments, and online achievement records and video feed. What’s the point of 3D of it can’t add to a story in a movie yet and a controller can alter the course of actions and destined results? Either way I’d rather see ripin riders on box monitor than Star Wars 3D.

Hurrrr…?

Posted in Dick Heads, Humor, Movie, Uncategorized, Videogame Media with tags , , on January 9, 2010 by michaelchernoff

Found some interesting  analysis of two mass media  obsessions. You can thank the countless hours people spend on 4chan for this.

Mega Man

Posted in Megaman, Videogame Media on October 4, 2009 by michaelchernoff

A great intro to a less than great plotline.