Archive for 3D

Some new aproval

Posted in Movie with tags , , on December 30, 2010 by michaelchernoff

Every hollywood 3D movie I despise as a cheap gimmick. A technique to draw in audiences for mediocre movies or features that didn’t need a 3D polish to be good. 3D in general doesn’t add anything to the understanding of a story in a movie. Surprisingly now my expectations changed some what with the advent of Tron Legacy. Tron Legacy isn’t perfect and although a good watch it has as many faults as does successes as a product. The biggest success to me was the 3D landscape of the digital realm of Tron Legacy. The 3D was used an enhancer of the world inside the computer and real barrier between physical and numerical existence. None of the external real world footage contains the 3D effect and was left as standard cinematography and was also stated precluding the movie that some scenes contained no 3D. It’s a clear sign that the 3D was meant to highlight the transitional existence of the characters in the computer and for the viewing audience.

Thinking of what dimension the digital realm would exist is unclear also…is it a timeline of 3D or 4D…perhaps 5D? But the depth field in the was definitely advanced to a degree that Sam Flynn was even astounded at his loss of perception in the moving space of the computer. Lighting in this movie was also mysterious since the sky was luminous and most light derived from digital sentients. In a weirdly abstract way the layers of form and space were adequately captured in a world where it mirrors our architecture and ideas but does not have the same ecosystem or physics. There also appeared to be a lacking of goofy techniques at work like objects hurling towards the eye and leaning in motions. This was not exploration of 3D for the sake of 3D but for the narrative medium. Medium was used by the medium and is understood and controlled by the makers of Tron Legacy in the tradition of Mcluhan’s theories.

There isn’t a questioning of why people want to see 3D, only that it is wanted and therefore it is achieved. But 3D remains mostly not analysed and processed for why it should be included in a movie. 3D should be chosen not for sole commercial reasons but as an actual technique and not a standard. I saw Toy Story 3 in 3D and as much as I enjoyed the movie the 3D added zero value to the movie. As a whole seeing Tron Legacy was the closest thing that I received for an immersive experience with 3D. It brought out the architecture and space of Tron’s digital realm to the fullest.

Funny Video Gaming

Posted in Video, Videogame Media, website with tags , , , , , , , on December 20, 2010 by michaelchernoff

Lately I’ve been exploring video game consoles being processed through video and sound equipment on my SNES and Dreamcast. For example…

The inspiration and ideas for this type of work came from a Alfred grad Allen Riley and he has worked with me on a few studio sessions. Before the work now he also showed me a funny clip from the game Desert Bus. Desert Bus being a real-time simulator of a bus driving across the desert from Arizona to Las Vegas Nevada. Meaning this is a 6-8 hour driving game and you have the option to also drive back to Las Vegas with a steering wheel that always veers left making players have to pay attention to the road at all times. It was unreleased for distribution on the Sega CD.

Another game my friend Tyler and I found was Hateris…a JavaScript incarnation of tetris with primarily only s-blocks. There is so little variety in the blocks that are given that its harder to make lines rather than actually keep a game going for longer than two minutes. I received no score no lines…the max score has been recorded at 13 lines cleared. Check out the site


Lastly there is another game Tyler introduced me to called Qwop in which you must use 4 keys to manipulate a runners legs and thighs in order to run 100 meters. I spent ten minutes playing this genius game and only made it to 7.1 meters out of 100.

The website for the game is here…

There’s not much else to say about these flash games except I don’t usually keep up or even play flash games because I’m not a fan of using keyboards for gameplay so PC gaming is not my universe. But these gems are worth noting in my media memory and I may explore trying to send Hatris to the video equipment and see what patterns can be obtained. I think a lot of what goes on in my work and interest now is seeing what immersion really is. Everyone is so caught up in 3D glasses and screens for immersion but its more like a textured puppet show than taking me into a new world inside light configuration. Seeing and controlling image color, line, shape, texture, sound, and movement has more potential for an immersive medium than seeing an i-Max feature. Even video games have grown from kids watching their peers verse each other in living rooms to youtube, gaming tournaments, and online achievement records and video feed. What’s the point of 3D of it can’t add to a story in a movie yet and a controller can alter the course of actions and destined results? Either way I’d rather see ripin riders on box monitor than Star Wars 3D.